Relating coordination in non-linguistic games and dialogue games

We use TTR, a type theory with records, to characterize a non-linguistic game involving perception and coordination and then suggest that this same notion of game can be applied to conversational games (including conversational games which are multimodal). We will show that this notion of game has a natural connection to topoi as discussed by Breitholtz, and is based on the same kind of common sense reasoning. However, it has nothing to say about how to make choices between alternative moves in non-deterministic games. For this we suggest blending the TTR notion of game with standard Game Theory, taking inspiration from recent work by Heather Burnett.
Research areas:
Type of Publication:
In Proceedings
Book title:
Proceedings of the workshop on Dialogue and Perception
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