@conference{Bedir.Kara.Howes_Semdial_2025, author = "Talha Bedir and Bora Kara and Christine Howes", abstract = "Voice-activated agents, such as Alexa, are now commonplace, but little is known about how interactions with such agents are influenced by whether there is another human co-present in the interaction or not. We present a pilot study of people playing a voice-activated game in either a ‘solo’ or ‘duo’ condition. Preliminary analyses suggest that laughter is more common in the duo condition, but triggered in specific contexts since the system is not treated as a full dialogue participant, with participants laughing together at the system when it produces errors, for example.", booktitle = "Proceedings of the 29th Workshop on the Semantics and Pragmatics of Dialogue - Poster Abstract.", title = "{A}re you laughing at me? {P}atterns of laughter while playing a voice activated game in pairs compared to single-player", url = "https://www.christinehowes.com/papers/Bedir.etal_SemDial2025.pdf", year = "2025", }